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[CG教程] 3ds Max和zbrush结合制作现代写实游戏角色教程Realistic Game Character Modeling

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发表于 2015-2-26 09:17:40 | 显示全部楼层 |阅读模式
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涉及到的软件: 3ds Max 
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文件名称: 3ds Max制作现代游戏角色模型教程.rar 
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简介:Digital Tutors - Realistic Game Character Modeling in 3ds Max
Duration 6h 31m Project Files Included MP4

In this series of tutorials we'll learn how to model a realistic female game character. We'll start out by preparing our high poly model in ZBrush in order to import it into 3ds Max. Then we'll begin retopologizing the head and face.

Here we'll discuss the importance of edge loops in the face to allow for proper deformation in facial animations. After that, we'll move into modeling the clothing of our character and discuss how to speed up our production time using custom menus. Then we'll finish up the training by learning how to properly clean up our model to get ready for the next steps in production.So by the end of this tutorial, you will not only have a fantastic female hero, but you'll have all the knowledge you need to create any game character for your next game project.
01. Introduction and project overview
02. Preparing the high poly mesh
03. Reducing the polygon count
04. Exporting the high poly mesh to 3ds Max
05. Retopologizing the eye and mouth
06. Blocking in the major forms of the head
07. Blocking in the major edge loops of the face
08. Creating a custom quad menu
09. Filling in the face
10. Filling in the back of the head
11. Modeling the ear
12. Attaching the ear to the head
13. Closing in the eyes and nose holes
14. Modeling the lips
15. Modeling the interior of the mouth
16. Creating eye lashes
17. Remeshing the hood using Zbrush
18. Integrating the hood and the shirt
19. Blocking in the major forms of the coat
20. Filling in the front shoulder of the coat
21. Filling in the back of the coat
22. Finishing the body of the coat
23. Modeling the sleeves of the coat
24. Finishing the sleeves of the coat
25. Finishing the coat
26. Modeling the pants
27. Finishing the pants
28. Modeling the fingers of the hand
29. Modeling the thumb
30. Connecting the fingers together
31. Finishing the hands
32. Modeling the boots
33. Finishing the boots
34. Cleaning up the model
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